![]() The ships don’t normally last too long, but every so often one ship might outlast its welcome. Along the way, the ship can be explored to fight enemies, earn gold, collect items, earn experience, and more. ![]() When in a ship the goal is to find a large treasure chest, usually lurking behind a mini-boss room. That excitement ramps up as you get a grasp on the flow of movement, as it’s possible to zip around the screen through mastery of the grappling hook, jumping, and other mechanics, such as the ability to temporarily slow down time. Still, exploring what each one is and taking a risk on a difficult one where you’re not sure of what’s lurking inside gets exciting at times. Some of the names for these variations are a little too vague and as far as I could tell, nothing in game lets you find out exactly what they mean. The variants hint at a focus on combat with different enemy types, tease a plethora of shops, or even threaten a broken map. Each ship features a difficulty level and variants and aside from when you’re heading for the boss, three ships are always available to choose from. Flinthook is split into several bounties, which put your grappling hook-wielding hero through several procedurally generated ships, looking for the right fuel for Slimey, the weird-looking living compass, to find the boss.
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